Methodology and didactic principles for the toolkit
Overview
three
Phases
twelve
Competences
36
Activities
Recommendations for the learning experience
Phase 1
Challenge Framing = Understanding Problems
There are many issues and problems that are experiences in our schools, homes and communities. Assist students to select or identify challenges that are local, and relevant to your learners.
Phase 2
Solutions Experimenting
Take a coaching role, set the context for learners to try out, make things, prototype, work together, and develop critical capability in self assessing and asking for feedback. This means changing their product or services based on feedback from users.
Phase 3
Impact Making
To ensure that learners are not working in an isolated way, we want to give them the opportunity to share their projects and activities, with another class, with another school, within their communities and hopefully even taking their connections globally.
Impact 1: Which challenges / problems matter most to us?
Impact 2: How can we solve the challenge with creative solutions?
Impact 3: What difference did we make? Did we also change (learn/grow)?
How do we know we have made a difference? https://docs.google.com/forms/d/1BQKFUVTbQ7qimf9Biuwe7reY0JxwFAoXTvS87RE6DFo/copy
MEASURING IMPACT
PRE AND POST
Add context to your column. Help visitors understand the value they can get from your products and services.
Two likes and a wish…
For younger learners, we ask them for feedback – what are two things they liked, and one thing they wished (missed)?
Add a descriptive title for the column.
Add context to your column. Help visitors understand the value they can get from your products and services.
This survey helps you reflect on your students’ learning journey as they work on impact-driven projects. Use it before and after to measure growth and the difference made by individuals or groups or the full class.
Our methodologies and principles
Our work at IDEEC sits at the intersection of three key methodologies in order to drive impactful learning:
- Project-Based Learning (PBL): (also Problem based learning) A hands-on approach where students solve real-world problems, fostering critical thinking, teamwork, and autonomy.
- Universal Design for Learning (UDL): A method that ensures equal opportunities for all students by addressing diverse needs and removing barriers, encouraging inclusion and success.
- Human-Centred Design (HCD): A creative problem-solving process that puts people’s needs at the heart of the solution, promoting collaboration and innovation.
Together, these approaches empower students to think, create, and act with purpose.
Three Main Methodologies
Fundamental Principles
Links to Inner Development Goals
Want to see the toolkit?
View the phases, competencies and activities in our comprehensive toolkit.